Once the group masters the rhythm and movements, appoint a starting person to say his name on the first snap and someone else's name on the second snap (or also point their snapping fingers at the person whoe name they're calling.) The person whoe name is called must then say her name on the next snap and add someone else's name to the follow-up snap, keeping the rhythm going.
Tell the group that the goal is to continue the pattern without changing, stopping or missing a beat. If a player fumbles and says her name on the wrong beat or fails to call another name, she moves to another spot in the circle to help ensure that players are really learning names and not simply matching a name with a spot. Play can continue indefinitely.
ASSET CATEGORIES: Support, Empowerment, Constructive Use of Time, Social CompetenciesSource: Great Group Games: 175 Boredom-Busting, Zero-Prep Team Builders for All Ages
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